Wednesday, 28 October 2009
Storyboarding for films
I came across this really simple tutorial in the latest Imagine FX magazine on how to create a storyboard. It may be for live action, but the same method is applied for film or animation. I've been meaning to put this up on here for a while. Hope this helps in some way for both projects...
Monday, 26 October 2009
For Grigs to Disect.....
Hi mate, heres the latest flash mov. Be as brutal as you can, because it really isnt working at the moment. The timing and feel just isnt right. I think your right, it starts off too fast paced. If you could make a list of what needs changing, shot by shot that would be wicked. I think you have a good idea when it comes to editing and camera rules etc. Also please try and think of shots you would add and remove. Cheers pal X
stuff
Simon that's cool, we don't expect you to do anything on the weekends if you have other stuff, same for Grigs as we know he works too.
I also think we are getting into a better rhythm of working, at the start we went off like greyhounds and spent the next 3 weeks trying to recover. The last few days have been more relaxed and I'm finding I'm more driven to work on the projects. You can't sprint a marathon from the start, you have to jog 3/4 then sprint to the finish. We also now have to start our other projects so keep it relaxed and enjoy it.
Oh and I found the list not Dan Fail Edgeless.
I also think we are getting into a better rhythm of working, at the start we went off like greyhounds and spent the next 3 weeks trying to recover. The last few days have been more relaxed and I'm finding I'm more driven to work on the projects. You can't sprint a marathon from the start, you have to jog 3/4 then sprint to the finish. We also now have to start our other projects so keep it relaxed and enjoy it.
Oh and I found the list not Dan Fail Edgeless.
To do list
Check out this document I found on moodle:
3rd YEAR FILM PIPELINE
1. DEVELOP IDEA
2. SCRIPT WRITING
3. ASSEMBLE TEAM
4. STORYBOARDING
5. RECORD SCRATCH TRACK
6. CHARACTER DESIGN
7. ANIMATIC (ROUGH - WEEK 5)
8. VISUAL DEVELOPMENT
9. PLAN PRODUCTION FLOW
10. BREAKDOWN SCENES – TASKS
11. MODEL CHARACTERS
12. MODEL/SETS/PROPS
(WEEK 9 BLOCK OUT ANIMATIC)
13. BUILD IK SKELETONS
14. PAINT AND SCAN TEXTURES
15. LAYOUT SCENE AND SETUP CAMERA
16. BLOCK - ANIMATE CHARACTERS
17. WRITE SHADERS
18. RENDERING TESTS
19. FACIAL BLEND LIP SYNC
20. RECORD FINAL DIALOGUE AND SOUND TRACK
21. ANIMATE CHARACTERS – (START WEEK 5 TERM 2)
22. FINAL EDIT DIALOGUE AND SOUNDTRACK
23. ANIMATE EFFECTS
24. LIGHT SCENES
25. FINAL RENDERING – ENTIRE SCENE OR LAYERS
26. COMPOSITING
27. REVIEWS/PREVIEWS/FIXES AND CHANGES
28. EDIT IMAGE AND SOUND
29. FINAL OUTPUT
30. QUALITY CONTROL AND RELEASE
ALL FILMS WILL BE COMPLETED AND SUBMITTED BY JUNE 15th
ANY INCOMPLETE ELEMENTS SUCH AS ANIMATION – SOUND ETC WILL MEAN THE SUBMISSION WILL NOT BE ACCEPTED AS MEETING THE CRITERIA OF THE UNIT.
( FINAL RENDERING PASSES WILL BE ACCEPTED)
3rd YEAR FILM PIPELINE
1. DEVELOP IDEA
2. SCRIPT WRITING
3. ASSEMBLE TEAM
4. STORYBOARDING
5. RECORD SCRATCH TRACK
6. CHARACTER DESIGN
7. ANIMATIC (ROUGH - WEEK 5)
8. VISUAL DEVELOPMENT
9. PLAN PRODUCTION FLOW
10. BREAKDOWN SCENES – TASKS
11. MODEL CHARACTERS
12. MODEL/SETS/PROPS
(WEEK 9 BLOCK OUT ANIMATIC)
13. BUILD IK SKELETONS
14. PAINT AND SCAN TEXTURES
15. LAYOUT SCENE AND SETUP CAMERA
16. BLOCK - ANIMATE CHARACTERS
17. WRITE SHADERS
18. RENDERING TESTS
19. FACIAL BLEND LIP SYNC
20. RECORD FINAL DIALOGUE AND SOUND TRACK
21. ANIMATE CHARACTERS – (START WEEK 5 TERM 2)
22. FINAL EDIT DIALOGUE AND SOUNDTRACK
23. ANIMATE EFFECTS
24. LIGHT SCENES
25. FINAL RENDERING – ENTIRE SCENE OR LAYERS
26. COMPOSITING
27. REVIEWS/PREVIEWS/FIXES AND CHANGES
28. EDIT IMAGE AND SOUND
29. FINAL OUTPUT
30. QUALITY CONTROL AND RELEASE
ALL FILMS WILL BE COMPLETED AND SUBMITTED BY JUNE 15th
ANY INCOMPLETE ELEMENTS SUCH AS ANIMATION – SOUND ETC WILL MEAN THE SUBMISSION WILL NOT BE ACCEPTED AS MEETING THE CRITERIA OF THE UNIT.
( FINAL RENDERING PASSES WILL BE ACCEPTED)
Sunday, 25 October 2009
ILL
guys, im really sick. been in bed all day, and missed work. I'll do my best to come in tomo for formative. sorry
Gold Stars all Round
Right, tommorow everyone better come in with something that's gold star worthy. I dont want anyone saying they did nothing over the weekend, cause it wont be funny. Sort your lives out and come in with something that will amaze, and hopefully it will be the first ever gold stars all round day. Work boys, work.
P.S Phil Ive got your sore throat.
P.S Phil Ive got your sore throat.
Friday, 23 October 2009
Wednesday, 14 October 2009
I third that
It's kinda late so I'm not going to go into specifics but I agree with what everyone else is saying. I'm really proud with the team and everyone's pulling their weight. The enthusiasm shown is a awesome and........
...that's all I can think of for now.
But the race is long guys, the finish line is beyond the horizon and we don't know if we're going to win yet. If we want to win the race guys, we need to run.
Fucking run.
...that's all I can think of for now.
But the race is long guys, the finish line is beyond the horizon and we don't know if we're going to win yet. If we want to win the race guys, we need to run.
Fucking run.
Agreed
You've all done seriously great work so far, and have been putting in a lot of your own time, (which hasn't gone unnoticed) and we appreciate your patience when we try to explain something we envision to look like. I suppose I should write something nice about Edgley as he can't write it for himself.
So far you've probably already drawn about 3,000 decent images for your characters and environments, most people would be happy with a few to the quality you achieve. You're closing in on a style that is undoubtedly you and have made leaps of improvement in developing your film. I know you feel it soul destroying to think about having to change something you already thought you'd finalized, but remember this was always suppose to be hard, otherwise anyone could do it. I've no doubt you'll finish this film to a standard that excels most others, driven by your fierce determination and natural flare.
So far you've probably already drawn about 3,000 decent images for your characters and environments, most people would be happy with a few to the quality you achieve. You're closing in on a style that is undoubtedly you and have made leaps of improvement in developing your film. I know you feel it soul destroying to think about having to change something you already thought you'd finalized, but remember this was always suppose to be hard, otherwise anyone could do it. I've no doubt you'll finish this film to a standard that excels most others, driven by your fierce determination and natural flare.
Tuesday, 13 October 2009
Edgleys Moral Post
Ok. I know I was in a bad mood today, things on my mind, Ed pissing me off etc. Anyway I want to say a few things...
Simon:
Mate, you've slotted into the team so well. You've been in everyday, sorting stuff out and getting on with it. Concepting was never your thing, yet you've churned out some awesome designs which take pride of place on our board. Recently you've become R&D man which is a job I never really thought about, but its vital. Figuring out all the technical problems we will face in advance is not just clever on your part, but will save us immense time in production. The wire tests look sweet, so keep at it man!
Grigs:
Again, perfect team member. You've become realiable and hilarious to work with. The work you've been producing is to a proffessional standard mate, and to be honest I never thought you were capable of it. You need to have more belief in your abilities because I couldn't do half the concepts you've done. You modellled, textured and lit a ward in 3 days! Thats unreal. Okay, you textured and lit in PS, but even so it looks stunning. I dont even need to mention the amount of work you've put into Splay as well. Plus you provide cans of drink and mum jokes every day. Keep going grigmeister!
Alec:
S***bag! As a producer, you are sorting us out so far mate. You've been hammering home deadlines and keeping us all on track with the schedule. As well as getting on everyones back, you have been jumping between projects and giving your classic advice and wisdom. I honestly think both projects would be completely different if you weren't around. Splay would be about circles falling in love, and mine would be about a fruit slinging maniac. Decisions are so important, and luckily for us, you love to deal with them. Add concepting, animation tests, thumbnailing, and flash animatics to the list and you've got a pretty damn good team member.
Phil:
Sometimes I wonder, what have you done for us, especially with no gold stars under your belt until today. However, you have done moreeeee than enough! You touch the keyboard and out comes a concept, its scary. You were born to direct Splay, its your baby, and its shaping up mighty fine. I think everyone is working to create the vision in your head, and your doing a great job guiding us. You worked harder than any of us on your project over summer, and filled half the board on the first day with concepts, I really dont understand how you failed to achieve a gold star until today (of course I'd never admit that to your face - I want one). Seriosuly Brooks, carry on like this and you're going to have to splash out serious amounts of cash entering Splay into every festival out there, cause it will win.
Spence:
Working on 3 projects must be hard pal, but some how your dealing with it! You seem to knock out these top quality paintings for both of us regularly, so well played man. All I can say is keep at it mate, your portfolio next year is going to be ridiculous! Im looking forward to gaining your help with texturing in production, as I think you know exactly what Im going for now. Thanks for all the effort so far mate. Help hitman now, they deserve some of your magic touch!
I wouldnt be a good director if I didnt tell you guys what I think. This post was meant as a thankyou, a pep talk, and hopefully to restore some moral. Keep going guys, Im grateful.
X
Edge
Simon:
Mate, you've slotted into the team so well. You've been in everyday, sorting stuff out and getting on with it. Concepting was never your thing, yet you've churned out some awesome designs which take pride of place on our board. Recently you've become R&D man which is a job I never really thought about, but its vital. Figuring out all the technical problems we will face in advance is not just clever on your part, but will save us immense time in production. The wire tests look sweet, so keep at it man!
Grigs:
Again, perfect team member. You've become realiable and hilarious to work with. The work you've been producing is to a proffessional standard mate, and to be honest I never thought you were capable of it. You need to have more belief in your abilities because I couldn't do half the concepts you've done. You modellled, textured and lit a ward in 3 days! Thats unreal. Okay, you textured and lit in PS, but even so it looks stunning. I dont even need to mention the amount of work you've put into Splay as well. Plus you provide cans of drink and mum jokes every day. Keep going grigmeister!
Alec:
S***bag! As a producer, you are sorting us out so far mate. You've been hammering home deadlines and keeping us all on track with the schedule. As well as getting on everyones back, you have been jumping between projects and giving your classic advice and wisdom. I honestly think both projects would be completely different if you weren't around. Splay would be about circles falling in love, and mine would be about a fruit slinging maniac. Decisions are so important, and luckily for us, you love to deal with them. Add concepting, animation tests, thumbnailing, and flash animatics to the list and you've got a pretty damn good team member.
Phil:
Sometimes I wonder, what have you done for us, especially with no gold stars under your belt until today. However, you have done moreeeee than enough! You touch the keyboard and out comes a concept, its scary. You were born to direct Splay, its your baby, and its shaping up mighty fine. I think everyone is working to create the vision in your head, and your doing a great job guiding us. You worked harder than any of us on your project over summer, and filled half the board on the first day with concepts, I really dont understand how you failed to achieve a gold star until today (of course I'd never admit that to your face - I want one). Seriosuly Brooks, carry on like this and you're going to have to splash out serious amounts of cash entering Splay into every festival out there, cause it will win.
Spence:
Working on 3 projects must be hard pal, but some how your dealing with it! You seem to knock out these top quality paintings for both of us regularly, so well played man. All I can say is keep at it mate, your portfolio next year is going to be ridiculous! Im looking forward to gaining your help with texturing in production, as I think you know exactly what Im going for now. Thanks for all the effort so far mate. Help hitman now, they deserve some of your magic touch!
I wouldnt be a good director if I didnt tell you guys what I think. This post was meant as a thankyou, a pep talk, and hopefully to restore some moral. Keep going guys, Im grateful.
X
Edge
Sunday, 11 October 2009
Intresting Stuff
hey guys been doing a bit of home work this weekend, got some ideas for polished off in terms of final look, so render layers etc and also been looking into some new stuff i was telling you about SSS. Ohhh dont worry Phil may have something to show and tell you.
Monday, 5 October 2009
Lil bit of help...
Ok guys and gals (grigs), if you have any more ideas on how poor lil Ed can communicate with Jed then please post them. If you can think of any other ways he could grab his attention, without going too mad then that would be mighty handy. . .
Also Spence, for the nightime lighting in the ward, refer to one of those interent pictures grigs researched, as I think dark blue works. But for when the lights are on, try and create a cool light blue atmosphere with white tiles. Refer to "lost and found"s subtle patchy textures with very slight dirt. I know you got 3 films on the go, so whenever you find time mannnnnnn
MUCH LOVE XXX
Also Spence, for the nightime lighting in the ward, refer to one of those interent pictures grigs researched, as I think dark blue works. But for when the lights are on, try and create a cool light blue atmosphere with white tiles. Refer to "lost and found"s subtle patchy textures with very slight dirt. I know you got 3 films on the go, so whenever you find time mannnnnnn
MUCH LOVE XXX
Saturday, 3 October 2009
Link
Hey guys a link below is to a website i have been keeping track on its really useful for what we are doing this year an animatic is on my blog from these guys just a heads up for us i guess.
http://gypsycartoon.com/default.aspx
http://gypsycartoon.com/default.aspx
Thursday, 1 October 2009
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