Monday 31 May 2010

Credits

http://www.megaupload.com/?d=NH9JOV5Q

Credit Sequence

Credit Sequence:


  • Written & Directed by Dan Edgley
  • Produced by Alec Smith

Modelling

  • Characters - Dan Edgley
  • Environment - Dan Grigsby
  • Props - Dan Edgley, Simon Harvey, Alec Smith

Texturing & Lighting

  • Dan Grigsby & Simon Harvey

Rigging

  • Dave Ross & Clym Smith

Animation

  • Dan Edgley & Alec Smith

Rendering

  • Simon Harvey

Compositing

  • Simon Harvey & Alec Smith

Sound & Music

  • John Solly

With Special Thanks to

Phil Brooks, Alex Hulse, Dan Dalli, Dave Bull, Mike Smith & Tom Ritchie

Tuesday 18 May 2010

Thursday 13 May 2010

It's that time again...

Months have past without an inspiring post to boost the team moral and spur us through these difficult times, so without further a due let me enlighten you all on your achievements....

Alec.

Might as well start with the worst member of the team to give you a sense of priority. I cannot stress how thankful I am for the amount of effort and commitment you've put into this project. You've been my right hand man every step of the way and had total belief in my story since day 1. Although slow to pick up the work rate in term 2 you've completely pulled it out the bag in term 3 and animated alongside me every day with a passion to succeed. If I ever fail to remember something or slack off you pull me back on track and remind me of the rewards without fail. I cannot complete this without you mate so please keep chugging out those shots for the next couple of weeks and I promise you it will be worth it.

Simon.

Played. Unbelieveable asset to the team. You are always willing to take on new challeneges and learn new things resulting in you becoming a fantastic lighter and compositor in the space of two weeks! I can't believe how quickly you picked up the skills and to be honest I'm amazed at the quality your hitting. If I do come over to check up now and then its only because I'm excited to see the end result, not because I don't trust you! I'm so glad I took you on board for this project mate as I know without you Polished Off wouldn't get finished. All I can ask is that you continue at the rate you're going and keep rendering out our brilliant animation ;)

Grigs.

I know things got a little heated a few weeks ago when the pressure of Polished Off became too much however looking back you made the right decision to jump onto Splay as you had done more than enough for me. Providing textures, lights, models, render settings, and constant advice you've been a great team member and friend over the last 7 months. I dont know many people who would put up with my moaning on the bus, late night phones calls, and 24/7 mum harassment. If you don't get a job from your work on this film then I'll be shocked.

Phil.

"We might as well shake hands and say sorry now because we're going to have an arguement by the end of this year" - Well that didn't happen! Not yet anyway. Despite what people may think you have been heavily involved in P.O from the beginning, in fact you were the first person I pitched it too - over pasta I believe. If theres one person I turn to for advice on storytelling or animation its you. I respect your opinion too much, it's actually a little bit ridiculous. If I was in the emerald lab and I wasn't sure whether to add a finger flick to my animation then I would gladly walk all the way down to the caves to ask you. I'd probably return five minutes later to ask about the thumb. It's been a pleasure working alongside another director who shares my vision, my only regret is that I havent been able to animate for splay but thats what the holidays are for! You're too deterimined not to succeed so just keep going mate.

I hope this has given everyone a confidence boost and made you all realise that we CAN do it and that you all deserve it.