Tuesday, 26 January 2010


With Edgley's render of Ed, I've done a couple of quick tests in Photoshop.

Image 1) Applying a blur layer, softening the light and shadow, as well as altering the colour of the skin to more warm (the lighting in the hospital room will be white/slightly yellowish). The colour may be too yellow, but I don't think we should have it too green either.

Image 2) Applying a texture. I have used an Apple skin, as I thought this would be a good way of achieving the freckles or spots on Ed.

You probably can't tell the difference, but you know me, I enjoy putting these up here for the hell of it :)

4 comments:

  1. They definitely has better light/shadow and colour, before it looked like it needed a bounce light.

    The texture is kind of the right idea but needs major work, it's to contrasty in parts but I assume that's because you've just applied a blend-layer rather than putting it on the model.

    The blur layer is unnoticeable, Grigs stop duplicating layers and applying minimal changes, you're doing a John and Benny.

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  2. Phil enough with the lighting! If it were up to you EVERYTHING would have a bounce light.

    FUCKING EVERYTHING WOULD HAVE A BOUNCE LIGHT!

    Anyway, I think the Original and 1 are the best. Like Phil said the blur layer is pretty much invisible to the non-Grigsby eye. Still the warmer touch, especially around the eye, is nice. I think the apple texture looks more like dirt than skin so we'll have to sort that out when the time comes.

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  3. Als, that's because light bounces and if light didn't bounce, we wouldn't see anything.

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