Wednesday, 27 January 2010
Tuesday, 26 January 2010
With Edgley's render of Ed, I've done a couple of quick tests in Photoshop.
Image 1) Applying a blur layer, softening the light and shadow, as well as altering the colour of the skin to more warm (the lighting in the hospital room will be white/slightly yellowish). The colour may be too yellow, but I don't think we should have it too green either.
Image 2) Applying a texture. I have used an Apple skin, as I thought this would be a good way of achieving the freckles or spots on Ed.
You probably can't tell the difference, but you know me, I enjoy putting these up here for the hell of it :)
Monday, 25 January 2010
Monday Meeting
Chim Chiminey Chim Chim Cha - Rooooooooooooooo.....
Today the team had a serious team meeting in the morning to discuss the progress of the films. Whilst we are all working hard we agreed that we need to worker harder, faster, and longer if we intend to complete everything for the degree show. Unfortunately the dissertation has become a hinderance to all of us and caused the production to fall way behind schedule. With so many days off for essay writing it is hard to pick up the momentum from where we left off.
Thankfully Splay has enjoyed recent success with test renders looking amazing, textures almost complete and rigging well underway. However P.O has taken a turn for the worse with blendshapes dragging, the light setup causing ridiculous render times, and textures taking longer than expected. As well as all this the rigging is lying firmly in Daves hands, who, at present is rigging Splay. With no new visuals to inspire I must admit I've been a bit disheartened with progress. We simply must start animating midway through the term, but to do that Ed needs to be textured and rigged with facial controls attached - something that is proving to be very time consuming.
As a result I have set immediate deadlines:
Dave must complete a fully functional torso rig by next friday.
Simon must texture the bed by next friday.
Alec must model and rig the oxygen tube and mask, aswell as sort out lighting and help with animation by next friday.
Grigsby must finish all of Jeds textures by this friday, aswell as test skin and wall textures for Ed and Jed by next friday.
Spence must have Ed, the sink and the radiator Uv'd by this friday.
Phil has kindly agreed to chip in with any spare texture/s
I must have all of Ed's blendshapes and test facial controls complete by this Thursday.
I dont want to be a nasty director, I love my team, but reality has kicked in and I know now that if we keep shrugging off these deadlines and messing about all day we will never achieve the film we all want so badly.
On a more positive note Alec, Grigsby and I stayed behind late tonight in an attempt to render out a decent shot of Ed in mid terror. I really wanted to check that the model looked nice coloured and lit, and more importantly that the blendshapes looked good. Test animations proved difficult due to limited controls and unfinished blends however we managed to get him waking up with a fright - until Maya crashed. Therefore I cant post the little test but we concluded all was fine as long as a decent facial setup is attached and the model is smoothed properly.
We did however manage to render out a nice still of Ed in action. Alec set up a few lights, then we applied a coloured blinn with a subtle fractual texture. The first test was AWFUL....
But after a smooth, an occlusion pass, and light and texture changes we stumbled across something half decent....
Maybe there is light at the end of the tunnel....
Today the team had a serious team meeting in the morning to discuss the progress of the films. Whilst we are all working hard we agreed that we need to worker harder, faster, and longer if we intend to complete everything for the degree show. Unfortunately the dissertation has become a hinderance to all of us and caused the production to fall way behind schedule. With so many days off for essay writing it is hard to pick up the momentum from where we left off.
Thankfully Splay has enjoyed recent success with test renders looking amazing, textures almost complete and rigging well underway. However P.O has taken a turn for the worse with blendshapes dragging, the light setup causing ridiculous render times, and textures taking longer than expected. As well as all this the rigging is lying firmly in Daves hands, who, at present is rigging Splay. With no new visuals to inspire I must admit I've been a bit disheartened with progress. We simply must start animating midway through the term, but to do that Ed needs to be textured and rigged with facial controls attached - something that is proving to be very time consuming.
As a result I have set immediate deadlines:
Dave must complete a fully functional torso rig by next friday.
Simon must texture the bed by next friday.
Alec must model and rig the oxygen tube and mask, aswell as sort out lighting and help with animation by next friday.
Grigsby must finish all of Jeds textures by this friday, aswell as test skin and wall textures for Ed and Jed by next friday.
Spence must have Ed, the sink and the radiator Uv'd by this friday.
Phil has kindly agreed to chip in with any spare texture/s
I must have all of Ed's blendshapes and test facial controls complete by this Thursday.
I dont want to be a nasty director, I love my team, but reality has kicked in and I know now that if we keep shrugging off these deadlines and messing about all day we will never achieve the film we all want so badly.
On a more positive note Alec, Grigsby and I stayed behind late tonight in an attempt to render out a decent shot of Ed in mid terror. I really wanted to check that the model looked nice coloured and lit, and more importantly that the blendshapes looked good. Test animations proved difficult due to limited controls and unfinished blends however we managed to get him waking up with a fright - until Maya crashed. Therefore I cant post the little test but we concluded all was fine as long as a decent facial setup is attached and the model is smoothed properly.
We did however manage to render out a nice still of Ed in action. Alec set up a few lights, then we applied a coloured blinn with a subtle fractual texture. The first test was AWFUL....
But after a smooth, an occlusion pass, and light and texture changes we stumbled across something half decent....
Maybe there is light at the end of the tunnel....
Machine Dan
Right here it is thought i would put it here easier to access and see and all that especially Dan nagging me, joke mate love you really well as much as a dog loves a stick. Other variations are on my blog along with this one but thought i would put the master one on here, for you all to look at. Just experimenting with the glow a lil bit now. Its nearly ther though! Enjoy
ED
Is now fully Uv'd,i'm just going to run some texture tests first tho . I'm now starting on the sink .
Sunday, 24 January 2010
Machino Machino, Where art thou Machino?
Friday, 22 January 2010
Thursday, 21 January 2010
UP Textures
Tuesday, 19 January 2010
For dan
Dan the Bed is nearly done. Though it’s proving to be quite annoying as the model has been awkwardly made .. Faces within faces quite literally lol ( the wheels for example) . so I’m sorting them out best i can with UV mapper . After which you or i can then delete the faces which aren’t visible + also lowering the poly count on it, as the model currently stands at an unnecessary higher count for what it could be as it's 33068 polys. Check my blog too see how it's coming.
I'll be adding more images later as well .
ps
not sure if I’m gna be able to make today (Wednesday) as i have an important gig to play later on in the day and i want to spend some time doing my Dissertation/Bed UV/Portfolio before i goto it, as I came in Tuesday as you know to see if i could catch anybody about & do some other work as I knew I may not be able to make today.
load up that model on maya btw and check out what i mean. It's defo gna need sorting mate, We can do that once it's fully Uv'd in Uv layout
see you later on today or Thursday & we can chat about this bed in detail :) .
I'll be adding more images later as well .
ps
not sure if I’m gna be able to make today (Wednesday) as i have an important gig to play later on in the day and i want to spend some time doing my Dissertation/Bed UV/Portfolio before i goto it, as I came in Tuesday as you know to see if i could catch anybody about & do some other work as I knew I may not be able to make today.
load up that model on maya btw and check out what i mean. It's defo gna need sorting mate, We can do that once it's fully Uv'd in Uv layout
see you later on today or Thursday & we can chat about this bed in detail :) .
X-rated material for Simon
Monday, 18 January 2010
Thursday, 14 January 2010
Jedds Tongue
Dan, the tongue i don't think was in that Uv'd file we gave to Dave . So if you just want to mail him over jedds tongue from one of the updated versions you’ve modelled that be great.
Wednesday, 13 January 2010
Things to Model
- Bin
- Corkboard
- With pins and paper
- Clipboard on the end of the bed
- Wardnumber on a plaque
- Mop and bucket
- Fire alarm
- Smoke alarm
- Vents
- Soap despencer
- Lamp connected to the bed
- More pipes
- Light switch
- Maybe a plant
- Corkboard
- With pins and paper
- Clipboard on the end of the bed
- Wardnumber on a plaque
- Mop and bucket
- Fire alarm
- Smoke alarm
- Vents
- Soap despencer
- Lamp connected to the bed
- More pipes
- Light switch
- Maybe a plant
Daves Rig Requirements for Jed
- Afro needs parenting to head
- Afro needs general wobble.stretch/squash (lattice?)
- Headphones need parenting to head - account for change in mouth shape
- Headphones need to throb/squash & stretch - rig. (lattice?)
- Mouth blendshape facial setup - GUI
- Tongue needs parenting/attatching to mouth
- Teeth - need to follow lips when blenshaped i.e an up and down control
- Head rig - needs alot of bend so he can whirl it to and fro
- Body rig needs to be very flexible (squash and stretch/bend) Needs to be able to perform groovy snake like moves
- Arms need to be able to stretch
- Hands rigged
- Bum clench and expand controls
- Legs need to stretch
- Feet - reverse foot control?
- Not too many body rig controls/rings
- Eyes - stretch/squash/expand controls in channel box - parent to face
- Afro needs general wobble.stretch/squash (lattice?)
- Headphones need parenting to head - account for change in mouth shape
- Headphones need to throb/squash & stretch - rig. (lattice?)
- Mouth blendshape facial setup - GUI
- Tongue needs parenting/attatching to mouth
- Teeth - need to follow lips when blenshaped i.e an up and down control
- Head rig - needs alot of bend so he can whirl it to and fro
- Body rig needs to be very flexible (squash and stretch/bend) Needs to be able to perform groovy snake like moves
- Arms need to be able to stretch
- Hands rigged
- Bum clench and expand controls
- Legs need to stretch
- Feet - reverse foot control?
- Not too many body rig controls/rings
- Eyes - stretch/squash/expand controls in channel box - parent to face
Thursday, 7 January 2010
For Alec
Link to that tutorial i was saying about.
http://www.floze.org/2008/07/six-tuts-on-light-and-shade-part-iii.html
http://www.floze.org/2008/07/six-tuts-on-light-and-shade-part-iii.html
Wednesday, 6 January 2010
Okay
Well done a bit more work rendered off an occlusion aswell thought a bit about what you said and the more i look at it the more it looks like it should be for a game, so ifelt the best way forward was to make it more subtle. So, i have lowered some of the layers in photoshop and rendered off a new one i am also gona look at some films for inspiration. So the two images below are the old one and the new one with more subtle details on it. Will go college tomorrow depending on weather of course, but yeah its still along way away but its getting ther!
Bad News
Think Im going to have to start the Ed model again guys. I spent like 3 hours today trying to correct it because Ive modelled it with hardly any subdivs therfore making it near enough impossible to extrude arms and legs. I tried adding some but that meant reshaping the head and nasty pinches occuring. I began doing a Grigsby and making life so much harder than it needed to be. Ithink its best I just start again tommorow. Sorryyyy...
Cheating Lil Machine
Hey this is mainly aimed at Dan but of course we are a team so everyones feedback will be appreciated...
Have been working on the machine this morning creating various textures and different techniques. Well this image below was me just putting the same texture on each part of the machine no tweaking just plonking it on and i was wondering what people thought of it, does it look ok?
As if i just use it for each one as a base texture i can now go in and add specific unique details for each part of the machine let me know please hope your all on here and having a productive day.
Tuesday, 5 January 2010
Final Character Uv
Dan mate, mail me the Character (including the afro) & i'll be able to start his uvs sooner =], I can see you're having trouble with it haha.
Sunday, 3 January 2010
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